When enjoying any provided show, I do not generally elevate one character over another. However in this episode of Houkago Saikoro Club, Midori makes that leading area. It takes an experienced gamer of games to be able to set up a troll like that. However when she pulls it off, it’s remarkable. And she does it utilizing one of my favorite gateway parlor game: 6 Nimmt!
Houkago Saikoro Club’s Plot Still Eh
I seem like a broken record at this moment. There’s not much more I can sound off on relating to Houkago Saikoro Club’s inventiveness, but that’s okay! The anime is moving along its slice of life rails, providing the mundanity in a manner that a hobby player can identify with. Sure, this most current episode brings a couple of nuggets to the table, however nothing so delicious that I’m discovering myself enthralled and hyped by the non-board gaming things that take place. The dispute developing in this episode is over the upcoming school celebration. Ren Shibusawa, the Vice President of the Student Council, is in charge, however struggles to come up with a compelling festival style.
The episode meanders a bit, telling us Ren’s backstory to make her appear understanding. It assists … somewhat. A minimum of we see how her particular devotion to her trainee council work leaves little room to approach new experiences with an open mind. Well, to get a working concept for the school celebration, she attempts to get Midori’s help, however badmouths board video gaming at the same time. Midori, ever gracious, consents to assist Ren … but only if Ren can win at a game of 6 Nimmt! Thankfully for us, but unfortunately for Ren, she fails and end up losing after falling into Midori’s trap. So I can’t truly state I appreciate Ren’s situation.
But since the plot has been quite foreseeable, I’ll bet we’ll see a board game-themed celebration. I’m just curious as to how they’ll pull it off. Will there be a video game library? Are we going to see something as solid as a board game cafe experience in the vein of Gamehaus? An Essen-lite event is fine too. We’ll discover soon enough!
Game of the Week: 6 Nimmt!
Without an engaging plot, we’re back to the video gaming to hold my attention. And them bringing in 6 Nimmt! worked well to do that. I like 6 Nimmt!. The first time I played it, I was won over by its cleverness. First off, it’s an easy game to discover to play. I’ve recently taught my workplace group how to play this and they’ve fasted to get up to speed.
Second of all, there’s space for deviousness. You can plot how to browse the hand of cards you’ve been dealt and puzzle through how to reduce dangers and lure other gamers into a trap. Houkago Saikoro Club discuss that backward and forward decision in between setting up that trap and playing defensively. It’s that action that is what makes the video game so fascinating.
As I discuss in my video on how to play 6 Nimmt!, your goal is to collect as few points as possible. You’ll start with 4 rows including one card in each row. Each turn, all gamers play a card and start to fill the rows up number order. Every card deserves a certain quantity of points and as the row fills, the row builds up points. The risk is when a row includes 5 cards.
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That row is now considered full. Play a card on a row that’s full and you’ll be forced to take that point-filled row, bringing you closer to losing. What that means is that you’ll need to look at your hand and play cards that are safe, cards that will likely go through. However once again, there are ways to draw an opponent into a trap. Midori pulls that off by making a row look safe, but playing a card that results in her taking a small-point row.
However that small-point row was important to Ren staying safe. With that option stripped away, Ren is required to play her card in a complete row, hence getting her to take the cards and lose the video game. As somebody who’s familiar with the video game, having the ability to develop that situation is exceptionally pleasing.
The method Midori executes that technique shows the sneaky planning that makes 6 Nimmt! enjoyable. The video game might start slowly, but as the rows fill up, the threat increases and the tension ratchets up with it. It just takes one person tripping a row to generate screams of pleasure and sighs of relief.
Midori’s Gaming Background and Dream
As the episode comes to a close, Midori discusses her gaming background, which right away drew comparisons to how I entered the hobby. Like her, my introduction into contemporary boardgaming was through Catan. Playing Catan opened the floodgates as I excitedly dived into the hobby to learn about all the other kinds of video games out there. And like Midori, I’ve also brought more people along for the ride.
However where she and I differ is where we’re wanting to enter the hobby. In the episode, Midori exposes that her goal is to become a parlor game designer. I, on the other hand, wish to be a player of video games who explores brand-new systems.
That’s not to say I have not thought about designing board games. I’ve attempted that when I was younger. I’ve made prototypes of roll and moves (Monopoly, Parcheesi), an awful Magic: the Gathering clone, and even a full-blown Civilization-builder.
However that dream has actually mostly died. People will ask me from time to time whether I have any interest in making a board game. And my response stays the very same: Nope. One factor is since it’s difficult to earn a living making games. Another more vital factor is since somebody else has actually currently made the video game I’ve dreamed of making.
A few of my favorite video games are organization or economic simulations and Food Chain Magnate is easily the best implementation I’ve seen. But that’s simply me right now. Midori ought to pursue her dream to the end. Female designers are already uncommon as it is and I’m interested to see what she comes up with.
The truth that she’s a player of games means her designs originates from a position of being knowledgeable about what’s out there. Where the anime will take this, I don’t know, but I’m curious to discover. After all, it’s more refreshing than the common Character wishes to make a manga/anime program that’s so ubiquitous.
Related reading: Settlers of Catan Strategy Guide